Subject
2 entries
Computer Graphics
Bookmarks
Little Planet Procedural
A midterm project from a procedural generation course by Alan Luo — a 'Little Planet' generator using algorithmic terrain and environment generation. The source URL is no longer accessible, but the project sits in the tradition of noise-based procedural world generation.
Flocks, Herds, and Schools: A Distributed Behavioral Model
Craig Reynolds's 1987 SIGGRAPH paper on Boids — the three-rule algorithm (separation, alignment, cohesion) that produces realistic flocking behavior from local agent interactions alone. One of the most cited demonstrations that complex group behavior emerges from simple rules, not central coordination.
