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Ryan Orban

Ryan Orban

Subject
2 entries

Computer Graphics

Bookmarks

  1. Little Planet Procedural

    A midterm project from a procedural generation course by Alan Luo — a 'Little Planet' generator using algorithmic terrain and environment generation. The source URL is no longer accessible, but the project sits in the tradition of noise-based procedural world generation.

  2. Flocks, Herds, and Schools: A Distributed Behavioral Model

    Craig Reynolds's 1987 SIGGRAPH paper on Boids — the three-rule algorithm (separation, alignment, cohesion) that produces realistic flocking behavior from local agent interactions alone. One of the most cited demonstrations that complex group behavior emerges from simple rules, not central coordination.

All bookmarks