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Ryan Orban

Ryan Orban

Subject
2 entries

Game Development

Bookmarks

  1. Organic Towns from Square Tiles — Oskar Stålberg at IndieCade 2019

    Oskar Stålberg's IndieCade 2019 talk on generating organic-looking towns from square tiles using a constraint-propagation algorithm. A beautiful demonstration of how simple local rules produce complex emergent structure.

  2. Do What You Love

    Michael Abrash's post on joining Valve and the 'do what you love' principle — a meditation on how career satisfaction relates to craft mastery rather than passion alone. Written just as Abrash joined Valve from Intel after years in graphics programming.

All bookmarks