Subject
2 entries
Game Development
Bookmarks
Organic Towns from Square Tiles — Oskar Stålberg at IndieCade 2019
Oskar Stålberg's IndieCade 2019 talk on generating organic-looking towns from square tiles using a constraint-propagation algorithm. A beautiful demonstration of how simple local rules produce complex emergent structure.
Do What You Love
Michael Abrash's post on joining Valve and the 'do what you love' principle — a meditation on how career satisfaction relates to craft mastery rather than passion alone. Written just as Abrash joined Valve from Intel after years in graphics programming.
