<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Motion-Design on Ryan Orban</title><link>https://ryanorban.com/categories/motion-design/</link><description>Recent content in Motion-Design on Ryan Orban</description><generator>Hugo</generator><language>en-us</language><managingEditor>me@ryanorban.com (Ryan Orban)</managingEditor><webMaster>me@ryanorban.com (Ryan Orban)</webMaster><copyright>Ryan Orban</copyright><lastBuildDate>Thu, 21 Apr 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://ryanorban.com/categories/motion-design/index.xml" rel="self" type="application/rss+xml"/><item><title>HUDS+GUIS</title><link>https://ryanorban.com/notes/huds-and-guis/</link><pubDate>Thu, 21 Apr 2022 00:00:00 +0000</pubDate><author>me@ryanorban.com (Ryan Orban)</author><guid>https://ryanorban.com/notes/huds-and-guis/</guid><description>&lt;h3 id="summary" class="scroll-mt-8 group"&gt;
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&lt;p&gt;HUDS+GUIS is a design inspiration and reference site dedicated to heads-up displays, HUD design, and futuristic graphical interfaces — primarily drawn from film, television, games, and concept design. The site aggregates examples of diegetic interface design (interfaces that exist within the story world), motion graphics, data visualization aesthetics, and the broader visual language of near-future UI that defines how designed environments in science fiction are rendered.&lt;/p&gt;</description></item><item><title>OBLIVION GFX — GMUNK</title><link>https://ryanorban.com/notes/oblivion-gfx-gmunk/</link><pubDate>Thu, 21 Apr 2022 00:00:00 +0000</pubDate><author>me@ryanorban.com (Ryan Orban)</author><guid>https://ryanorban.com/notes/oblivion-gfx-gmunk/</guid><description>&lt;h3 id="summary" class="scroll-mt-8 group"&gt;
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&lt;p&gt;GMUNK (Brad Munkowitz) is a motion designer and creative director known for designing the screen graphics and HUD elements in high-profile sci-fi films. This portfolio page covers his work on the 2013 film &lt;em&gt;Oblivion&lt;/em&gt; (directed by Joseph Kosinski), which he also worked with on &lt;em&gt;Tron: Legacy&lt;/em&gt;. The graphics include helmet HUDs, tactical displays, data visualizations, and the ambient interface elements that define the film&amp;rsquo;s visual language.&lt;/p&gt;</description></item></channel></rss>