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Ryan Orban

Ryan Orban

Subject
2 entries

Procedural Generation

Bookmarks

  1. Organic Towns from Square Tiles — Oskar Stålberg at IndieCade 2019

    Oskar Stålberg's IndieCade 2019 talk on generating organic-looking towns from square tiles using a constraint-propagation algorithm. A beautiful demonstration of how simple local rules produce complex emergent structure.

  2. Little Planet Procedural

    A midterm project from a procedural generation course by Alan Luo — a 'Little Planet' generator using algorithmic terrain and environment generation. The source URL is no longer accessible, but the project sits in the tradition of noise-based procedural world generation.

All bookmarks