Subject
2 entries
Procedural Generation
Bookmarks
Organic Towns from Square Tiles — Oskar Stålberg at IndieCade 2019
Oskar Stålberg's IndieCade 2019 talk on generating organic-looking towns from square tiles using a constraint-propagation algorithm. A beautiful demonstration of how simple local rules produce complex emergent structure.
Little Planet Procedural
A midterm project from a procedural generation course by Alan Luo — a 'Little Planet' generator using algorithmic terrain and environment generation. The source URL is no longer accessible, but the project sits in the tradition of noise-based procedural world generation.
