<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Procedural-Generation on Ryan Orban</title><link>https://ryanorban.com/categories/procedural-generation/</link><description>Recent content in Procedural-Generation on Ryan Orban</description><generator>Hugo</generator><language>en-us</language><managingEditor>me@ryanorban.com (Ryan Orban)</managingEditor><webMaster>me@ryanorban.com (Ryan Orban)</webMaster><copyright>Ryan Orban</copyright><lastBuildDate>Sat, 25 Jul 2020 00:00:00 +0000</lastBuildDate><atom:link href="https://ryanorban.com/categories/procedural-generation/index.xml" rel="self" type="application/rss+xml"/><item><title>Organic Towns from Square Tiles — Oskar Stålberg at IndieCade 2019</title><link>https://ryanorban.com/notes/organic-towns-square-tiles-oskar-stalberg/</link><pubDate>Sat, 25 Jul 2020 00:00:00 +0000</pubDate><author>me@ryanorban.com (Ryan Orban)</author><guid>https://ryanorban.com/notes/organic-towns-square-tiles-oskar-stalberg/</guid><description>&lt;h3 id="summary" class="scroll-mt-8 group"&gt;
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&lt;p&gt;Oskar Stålberg is a game developer known for Wave Function Collapse (WFC)-inspired procedural generation. This IndieCade talk explains how he generates organic-looking towns, roads, and landscapes from square tiles using a constraint propagation algorithm. The result looks like hand-designed medieval maps despite being entirely algorithmically generated.&lt;/p&gt;</description></item><item><title>Little Planet Procedural</title><link>https://ryanorban.com/notes/little-planet-procedural/</link><pubDate>Sat, 22 Jul 2017 00:00:00 +0000</pubDate><author>me@ryanorban.com (Ryan Orban)</author><guid>https://ryanorban.com/notes/little-planet-procedural/</guid><description>&lt;h3 id="summary" class="scroll-mt-8 group"&gt;
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&lt;p&gt;This project by Alan Luo was created as a midterm submission for a procedural generation course and demonstrates algorithmic terrain and world generation in the style of a little planet — a compact, spherical or semi-spherical world generated from code rather than hand-authored. The original URL is no longer accessible, but the project structure (&lt;code&gt;alanluo.com/procgen/midterm.html&lt;/code&gt;) situates it firmly in the creative coding tradition of browser-based generative environments.&lt;/p&gt;</description></item></channel></rss>